AI Insights · Timothy · January 2024
Top 5 Character Collection Games on Android in Africa: Q4 2023
Discover the performance trends of the top 5 character collection games on the Android platform in Africa during the fourth quarter of 2023.
In Q4 2023, the top 5 character collection games on the Android platform in Africa showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.
MONOPOLY GO! by Scopely saw significant fluctuations in its weekly revenue, starting at $45.7K in late September and peaking at $179K by the end of October. The app maintained a steady revenue between $137K and $178K through December, ending the quarter with $91.2K in the last week. Weekly downloads peaked at 44.8K in early October but generally hovered between 24K and 41K, closing the quarter at 23K. Active users showed a slight decline from 146K in late September to 127K by the end of December.
Coin Master from Moon Active experienced a varied revenue trend, starting at $61K and peaking at $93.8K in late November. The app ended the quarter with $55.7K. Weekly downloads fluctuated between 20K and 33K, with a notable increase to 28K in the last week of December. Active users remained relatively stable, starting at 172K and finishing the quarter at 160K.
eFootball™ 2024 by KONAMI showed consistent weekly revenue, averaging around $26K to $31K, peaking at $31.2K in early November. Downloads saw a peak of 73K in early December, with numbers generally ranging from 44K to 71K throughout the quarter. Active users remained robust, starting at 3.1M and increasing to 3.4M by the end of December.
Clash of Kings from Elex Wireless had a more volatile revenue trend, starting at $22.4K in late September and spiking to $50.6K in early October. The revenue then saw a sharp decline, ending the quarter with $1.7K. Downloads were minimal, with sporadic activity peaking at 29 in the last week of December. Active users were similarly low, starting at 56 and dropping to 23 by the end of the quarter.
Clash of Clans by Supercell exhibited a steady revenue increase, starting at $12.5K and peaking at $34.3K in mid-December. Downloads ranged from 9.6K to 28.9K, with notable peaks in early December. Active users grew from 992K in late September to 1.07M by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s website.